Prince Of Perception is a delay and looper.
This module was developed in cooperation with Omri Cohen, check him out
here.
It's very much inspired by hardware delay modules like the 4MS DLD and the Make Noise Mimeophon.
It has many of the features of Prism Of Perception, together with a built-in filter section.
Delay - With this knob, you can change the delay time.
It will go from 2ms up to 20 seconds, which is great for
looping purposes.
CV Input and Attenuverter - On the right of the Delay
knob, you can find the CV input that you can use for modulating the delay time, together with a dedicated attenuverter.
The range of this CV input is -\+5V.
Clock Input - On the left of the Delay knob,
you can find the clock input that you can use to sync the delay time with a clock signal of your choice.
FB - With this knob, you can control the amount of feedback/repetitions. It has a dedicated CV input (-\+5V) and attenuverter.
FRZ - This button will allow you to freeze the buffer, so Prism Of Perception will playback the frozen loop over and over. It has a dedicated CV input that will activate the freeze function as long as the incoming signal is high.
SCN - With this knob, you can scan through the frozen buffer and discover points in time you forgot happened, or find various sweet spots of the frozen audio signal. It's not based on beats/clock, but seconds, and it maxes out at 40 seconds.It has a dedicated CV input (-\+5V) and attenuverter.
REV - By clicking this button, the buffer will play back in reverse, regardless if the buffer is frozen or not. It has a dedicated CV input that will activate the freeze function as long as the incoming signal is high.
DUCK - With this knob, you can set the amount of ducking (volume reduction). It has a dedicated sidechain input. When nothing is connected, the DUCK control will use the dry signal as the source. But, you can use an external signal to duck the level of the delayed signal by sending it to the Sidehcain input.
MIX - With this knob, you can control the mix between the dry and processed signals. It has a dedicated CV input (-\+5V) and attenuverter, so it can be used as a VCA as well.
FILTER - This filter is situated inside the feedback loop of the delay, and will affect the wet signal. It has 2 controls. The control on the left is a DJ-style frequency control. By turning it to the left, it will act as a low-pass filter, and by turning it to the right, it will act as a high-pass filter. The control on the right will act as a width control, changing the slope of the filter. This can be used as a band-pass filter as well. Both controls have dedicated CV inputs (-\+5V) and attenuverters.
IN - This is the signal input. It's DC coupled...
OUT - This is the signal output.
EOC - This output will fire out a trigger whenever the buffer finished its cycle, regardless if it's frozen or not. This is great for syncing other events in your patch to the delay time\loop length. You can also multiply\divide its timing in the right-click menu.
There are a few options in the right-click menu:
-
Reset Playheads - This will reset the position of the playheads to the same position.
-
Clear Buffer - This will delete the content in the buffer. This is great when you don't want to wait for the repetitions to fade out.
-
Loop-Range-Cross-Fade - You can choose the speed of the cross-fade when looping.
-
PPQ - With this option, you can change the clock resolution when using an external clock to sync the delay time.
-
Freeze-Reverse-Latch - This will change the way the CV inputs of the Freeze and Reverse functions work. When set to Momentary, the Freeze and Reverse functions will stay on as long as the incoming signal is high. When set to Latching, you can trigger the Freeze and Revers functions on and off.
-
EOC Mul\Div - Here, you can choose to multiply or divide the EOC trigger timings. This can be useful when wanting to use the EOC output to clock other modules like sequencers, voices, etc.
I hope you like it!
Please report any issues to myself at: https://community.vcvrack.com/u/jnorberg
Thanks,
Jonas